Archive for 'Uncategorized'
Short update
I just checked in after being out of the country for a while and saw that I had loads of comments. I will try to go through them in a later post and try to answer some of the questions.
I really appreciate you guys coming here, and I know that most of you understand that [...]
Posted: October 28th, 2008 under Uncategorized.
Comments: 2
The people behind SHS
I don’t know what kind of impression this blog has given, but maybe there hasn’t been enough mention that I’ve never considered myself as the only part in this project. Throughout my attempts at sims I’ve had a good friend coming up with ideas, testing and developing techniques to solve certain issues. I have mentioned [...]
Posted: August 22nd, 2008 under Uncategorized.
Comments: 3
Going public
So I’ve decided to post a link to this blog in a few places. Big step. If you’re arriving here from the outside, please read the Features & FAQ section to understand where I’m at.
As of now, I give no promises about release date or anything else. Please understand and accept this. Also, I have [...]
Posted: August 17th, 2008 under Uncategorized.
Comments: 1
Player Traits
A starting note, this post describes an undeveloped thought, though pretty detailed. That means I have a plan that’s not coded yet, and therefore not tested to see if it creates unbalanced statistics.
I got the idea about traits primarily from an online soccer league named XpertEleven. Some of you may have heard of Hat Trick, [...]
Posted: August 15th, 2008 under Uncategorized.
Tags: Player Traits
Comments: 2
Customization
While several people prefer to simulate NHL-clones, others appreciate the ability to completely customize their leagues. Be it various league-sizes, teamnames or just using a different start-year than the year the sim was created.
I’ve gone from being a stern “real life imitation” to wanting to create my own worlds in sports games. One of my [...]
Posted: August 12th, 2008 under Uncategorized.
Tags: Customization
Comments: 2
Rich Multiplayer Experience
When I ran my own FHL-league, all I had for my GMs to “experience” the game was a box-score. No play by play, nothing. Goals, Assists, Points, +/-, PIM, Shots and Hits. That’s it. Sometimes we had a fight at the bottom of the box-score as well. A friend of mine had a play-by-play “viewer” [...]
Posted: August 11th, 2008 under Uncategorized.
Tags: Multiplayer
Comments: none
Replay vs Fictional
When designing the simulation engine, it’s only (so far) been tested with fictional players. We’ve created a player generator and run season after season. This means we haven’t tried re-creating an NHL-roster of any sort, and therefore, I cannot say with absolute certainty that if a Sidney Crosby was created, that he would perform exactly [...]
Posted: August 10th, 2008 under Uncategorized.
Tags: Fictional, Historical
Comments: none
Player Development
One of the most enjoyable features for in a text sim is drafting young players and watching them evolve into stars. Heck, even drafting a consensus number one pick, who turns out to be a bust, is a fun, because it feels more realistic this way. Look at Alexandre Daigle, Pavel Brendl, Patrik Stefan to [...]
Posted: August 9th, 2008 under Uncategorized.
Tags: Player Development
Comments: 1
